At Computer Clubhouse after-school centers, young people (ages 10-18) from low-income communities learn to express themselves creatively with new technologies. Clubhouse members work on projects based on their own interests, with support from adult mentors. By creating their own animations, interactive stories, music videos, and robotic constructions, Clubhouse members become more capable, confident, and creative learners. The first Clubhouse was established in 1993, as a collaboration between the Lifelong Kindergarten group and The Computer Museum (now part of the Boston Museum of Science). Since then the network has expanded to more than 100 centers in 20 countries, serving more than 25,000 young people annually. In 2015 the Computer Clubhouse changed its name to The Clubhouse Network. The Lifelong Kindergarten group continues to develop new technologies, introduce new educational approaches, and lead professional-development workshops for Clubhouses around the world.
Mitchel Resnick, Natalie Rusk, Chris Garrity
Family creative learning: Engaging parents and children as learning partners in creative technology workshops
Ricarose Roque, Natalie Rusk, Luisa Beck, Xiaodi Chen
Proceedings of the International Conference of Learning Sciences
Origins and guiding principles of the Computer Clubhouse
Natalie Rusk, Mitchel Resnick, Stina Cooke
The Computer Clubhouse: Constructionism and Creativity in Youth Communities
Computer as Paint Brush: Technology, Play, and the Creative Society.
In Singer, D., Golikoff, R., and Hirsh-Pasek, K. (eds.), Play = Learning: How play motivates and enhances children's cognitive and social-emotional growth. Oxford University Press.
Who Knows Whom in a Virtual Learning Network? Applying Social Network Analysis to Communities of Learners at the Computer Clubhouse.
International Conference of the Learning Sciences, Bloomington IN, 2006.
The Computer Clubhouse: Technological Fluency in the Inner City.
Resnick, M., Rusk, N., Cooke, S.
High Technology and Low-Income Communities.
The Computer Clubhouse: Preparing for Life in a Digital World.
Resnick, M. and Rusk, N.
IBM Systems Journal, vol. 35, no. 3-4, pp. 431-440.