|Visit Computer Clubhouse website|
|At Computer Clubhouse after-school centers, young people (ages 10-18) from
low-income commmunities learn to express themselves creatively with new
technologies. Clubhouse members work on projects based on their own
interests, with support from adult mentors. By creating their own
animations, interactive stories, music videos, and robotic constructions,
Clubhouse members become more capable, confident, and creative learners.
The first Computer Clubhouse was established in 1993, as a collaboration
between the Lifelong Kindergarten group and The Computer Museum (now part
of the Boston Museum of Science). With financial support from Intel
Corporation, the Computer Clubhouse Network has expanded to more than 100
sites in 20 countries, serving more than 20,000 young people. The Lifelong
Kindergarten group continues to develop new technologies, introduce new
educational approaches, and lead professional-development workshops for
Clubhouses and other youth learning centers around the world.
Mitchel Resnick  Natalie Rusk  Chris Garrity  Claudia Urrea  Robbie Berg
||Natalie Rusk, Mitchel Resnick, Stina Cooke
||Origins and Guiding Principles of the Computer Clubhouse The Computer Clubhouse: Constructionism and Creativity in Youth Communities|
||Who Knows Whom in a Virtual Learning Network? Applying Social Network Analysis to Communities of Learners at the Computer Clubhouse. International Conference of the Learning Sciences, Bloomington IN, 2006.|
||Playing with Perspectives: Using Digital Video with Teenagers to Explore Percepts, Concepts, and the Other's Point of View. Masters Thesis.|
||Chapman, R. and Burd, L.
||Beyond Access: A Comparison of Community Technology Initiatives. Paper presented at Informatica 2002 - SimPLAC Conference, Havana, Cuba. |
||Behind the Screens: Digital Storytelling as a Tool for Reflective Practice. Masters Thesis.|
||Rethinking Learning in the Digital Age (Repensando a aprendizagem na Era Digital). In The Global Information Technology Report: Readiness for the Networked World, edited by G. Kirkman. Oxford University Press.|
||Rethinking Learning in the Digital Age. In The Global Information Technology Report: Readiness for the Networked World, edited by G. Kirkman. Oxford University Press.|
||Resnick, M., Rusk, N., Cooke, S.
||The Computer Clubhouse: Technological Fluency in the Inner City. High Technology and Low-Income Communities.|
||Resnick, M. and Rusk, N.
||The Computer Clubhouse: Preparing for Life in a Digital World. IBM Systems Journal, vol. 35, no. 3-4, pp. 431-440. |