Computer Clubhouse
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At Computer Clubhouse after-school centers, young people (ages 10-18) from low-income commmunities learn to express themselves creatively with new technologies. Clubhouse members work on projects based on their own interests, with support from adult mentors. By creating their own animations, interactive stories, music videos, and robotic constructions, Clubhouse members become more capable, confident, and creative learners.

The first Computer Clubhouse was established in 1993, as a collaboration between the Lifelong Kindergarten group and The Computer Museum (now part of the Boston Museum of Science). With financial support from Intel Corporation, the Computer Clubhouse Network has expanded to more than 100 sites in 20 countries, serving more than 20,000 young people. The Lifelong Kindergarten group continues to develop new technologies, introduce new educational approaches, and lead professional-development workshops for Clubhouses and other youth learning centers around the world.

Mitchel Resnick  Natalie Rusk  Chris Garrity  Claudia Urrea  Robbie Berg 


      
papers
  date author title
  2009 Natalie Rusk, Mitchel Resnick, Stina Cooke Origins and Guiding Principles of the Computer Clubhouse The Computer Clubhouse: Constructionism and Creativity in Youth Communities
  2006 Sylvan, E. Who Knows Whom in a Virtual Learning Network? Applying Social Network Analysis to Communities of Learners at the Computer Clubhouse. International Conference of the Learning Sciences, Bloomington IN, 2006.
  2004 Smith-Welch, M. Playing with Perspectives: Using Digital Video with Teenagers to Explore Percepts, Concepts, and the Other's Point of View. Masters Thesis.
  2002 Chapman, R. and Burd, L. Beyond Access: A Comparison of Community Technology Initiatives. Paper presented at Informatica 2002 - SimPLAC Conference, Havana, Cuba.
  2002 Hlubinka, M. Behind the Screens: Digital Storytelling as a Tool for Reflective Practice. Masters Thesis.
  2002 Resnick, M Rethinking Learning in the Digital Age (Repensando a aprendizagem na Era Digital). In The Global Information Technology Report: Readiness for the Networked World, edited by G. Kirkman. Oxford University Press.
  2002 Resnick, M. Rethinking Learning in the Digital Age. In The Global Information Technology Report: Readiness for the Networked World, edited by G. Kirkman. Oxford University Press.
  1998 Resnick, M., Rusk, N., Cooke, S. The Computer Clubhouse: Technological Fluency in the Inner City. High Technology and Low-Income Communities.
  1996 Resnick, M. and Rusk, N. The Computer Clubhouse: Preparing for Life in a Digital World. IBM Systems Journal, vol. 35, no. 3-4, pp. 431-440.
 
 
 
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